Classy Tables - The Best Board Game Table Details for DND Class

Marc Kenobi

Just getting people together for a TTRPG can be a real challenge, so when you do, you’ll want as few distractions as possible.

In this article, I discuss why a great dnd table will bring joy to every DnD class in your adventure and ensure you get them back for the next session.

Table of Contents
  1. Barbarian
  2. Bard
  3. Cleric
  4. Druid
  5. Fighter
  6. Monk
  7. Paladin
  8. Rogue
  9. Sorcerer
  10. Warlock
  11. Wizard

Barbarian

The Barbarian is looking for a gaming table that they don’t have to worry about. Slamming down a fist in a negotiation, or a mug of ale in the midst of a feast, either way, the last thing a barbarian wants to see is the table collapsing because of their overzealous role-playing.

“He say rude word. That why his face in table. Yes table broken, sorry”

Thruk Stoneskull, of the Icebear clan.

board game table

Bard

Bards love spaces that inspire them, so a recessed play area with changeable playmats is perfect. The soft neoprene surface gives way, making it that little bit easier to lift cards, tokens, or d4s. A playmat’s art design sets the tone, perhaps inspiring a Bard to sing a merry sea shanty to encourage their allies.

“What has inspired me?

Why, everything around us,

Creation is art.”

Halma, Bard of unknown origin.

playmat

Cleric

The Cleric handles enough cleanup during the game as other characters charge headlong into the fight, constantly bandaging and healing. The last thing they want is to be sopping up spilled drinks and trying to save soaked rulebooks and character sheets. A table with drink holders at least takes the latter concern off their list.

“That is a lot of blood, Thruk. Have you ever considered maybe wearing some armor?”

Var Pallen, Priest of the Light.

Cup Holder Pack

Druid

A druid looks for peace with nature and welcomes warm and wooden surfaces. They also want a design that respects the cost of its material, and a product that can be used more often than just on game nights fits that bill perfectly.

“A simple staff? No, it is an aid to balance, a weapon, a walking stick, and a guide on uncertain ground. Your sword may be sharp, but it is only used to cut things.”

Oveta Raveneye, Druid of Sunberry Grove.

kingswood gaming table

Fighter

With lots of room for battlemaps, terrain, and miniatures, combat comes to life, and the Fighter can use their tactical know-how to plan the battle. What remains to be seen is if they can convince Derek to follow the plan and not charge in without warning.

“We go on three, Dal, you follow me in, Alaceron, stay out of sight until we’ve engaged them… What the… Thruk no!”

Farmo Duren, Master of the Blade School.

Ironside gaming table

Monk

Monks need to be poised, aware, in balance, and graceful. What they don’t need is to be rifling through notes trying to figure out how much ki they used last turn and how many they have left. Component trays that keep track of ki with tokens make it easier to figure out their next move and whether they need to stun the big bad this turn (they always need to stun the big bad).

“The wise can calculate if peace can be made with a foe, the cost of that peace, and the cost of opposition.”

Monen Dena, of the Chalice Order.

BIT AND DICE Holders

Paladin

Sometimes a session ends in the middle of a battle, just after a Paladin has sworn their god’s judgment on the foe. The player will be greatly reassured as they see the game area covered with toppers, and knowing they will be able to fulfill that vow (if the GM can arrange another session this year).

“I have given my oath. I will see the end of those who oppose us, even if it takes a thousand years.”

Alfred, Shield of the Stormfather

board game table topper

Rogue

For the rogue, it’s a godsend when the dice stay on the table. A recessed playing surface means no more scrambling on the floor for dropped dice and arguing over whether a nat 20 on the floor should count.

“The second the dice are out of sight, everyone gets real suspicious. A master thief knows the best time to manipulate a die is when everyone thinks they can see it….”

Dalreign, Guildmaster of the Silent Hand.

game vault

Sorcerer

For a Sorcerer, there are no rules; everything is changeable based on the circumstances. They’re looking for a table that feels comfortable for two but can also accommodate more, with component trays and deck holders that can be rearranged, and a range of play surface areas. For them, flexibility is key.

“Don’t let bookish types like Alacerron convince you there are immutable rules for magic. It doesn’t live in their books, pinned in place and formulaic. My magic flows with life and the needs of the moment. It is changeable and free.”

Zyrig, the Dragon’s Flame.

Ironside board game table

Warlock

Warlocks are masters of striking deals and are keenly aware of value, so for them, a table must come at a reasonable price. They have no soul left to sell, so a gaming table needs to cost something less than that.

“Three hundred gold for a fragment of a hydra scale? I don’t know, these seem expensive Zyrig. Unless I bargained away my common sense, I’d say this merchant is out to cheat us.”

Alova, Hand of Itarun.

board game table under 1000

Wizard

Every wizard knows knowledge is power, so having space for a rulebook or two on the table is a great asset. No need to go hunting through your bag or scrolling on a tiny screen to find the exact wording of your spell. Break out the PHB in the middle of the table and show the GM you can, in fact, cast Fireball and Counterspell in the same turn.

“Your spellbook is your life, apprentice! Without it, you are as useless as any other ill-educated fool, and the next time you leave yours out in the rain, that is what you will become, for I will refuse to teach you.”

Alaceron, Highmage.

Kingswood(4×6')

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Marc Kenobi

Marc Kenobi is an RPG Writer and Game Designer and has been immersed in games for as long as he can remember. From the classic family titles of his childhood to marathon six-hour Twilight Imperium sessions, his passion spans all types of games. He plays board games, video games, card games, role-playing games, war games, and even the subtle mind games of Werewolf.

What drives Marc is the belief that the best games create stories—the kind players retell long after the session ends. Whether it’s an epic adventure recounted with friends or the unforgettable moment when a daring strategy triumphed (or collapsed spectacularly), Marc loves to play and strives to make games that leave lasting memories.

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