Understanding the hype: Coffee Rush

Jéssica Gubert

Originally released in 2023 by Korea Boardgames, Coffee Rush soon became a worldwide hit. And as with any game that gets all that hype, soon came all the comments saying how it doesn’t deserve it. So, before you jump on a hype or hate train you know nothing about, here are some details that might help you make a more informed decision and understand whether it works for you or not.

Coffee Rush

Coffee Rush
Game Design: Euijin Han
Art: Siwon Hwang
Players: 2–4

In Coffee Rush, you are baristas at a fancy coffee shop. As the orders (cards) pile up on every counter (your player board), you need to find your way through the messy kitchen (the ingredient board), pick up the right ingredients, and put them inside the right cups. Then, you might have a better shot at delivering these orders to the right clients.
The three statements you will hear the most about this game are:

  1. “The production value is amazing!”
  2. “The core mechanics are too simple.”
  3. “It feels like an Overcooked board game.”

And while there is some truth to most of that, there is also a lot more to be said if we want to be fair to what it actually is.

Coffee Rush Board Game
Table of Contents
  1. Amazing production value
  2. Overly simple mechanics
  3. Feels like Overcooked

Amazing production value

Undeniably, that is the biggest selling point of Coffee Rush. It comes with 12 little acrylic cups (3 for each player) and a bunch of tiny, realistic ingredients that match the ones in the order cards and on the ingredient board. What most games would sell as separate deluxe resource packs is part of the core game here.

Now… is it necessary?

Some will argue that it’s all fluff. However, besides looking great on the table, these components add a physical limitation that perfectly emulates a few of the challenges a barista will face. And it makes a difference in gameplay.

At a certain point in the game, you will probably have 10–12 orders in front of you, as well as skills that allow you to pick up more ingredients at a time. But you still have only 3 cups to work with at a time. And once an ingredient is put in a cup, you can’t take it off and put it somewhere else — you wouldn’t do that to a client’s actual order, would you? If you make a mistake, you can either discard the entire contents of the cup or see if they can be used to fulfill a different order.

This production twist elevates and complements the otherwise simple core mechanics, which are: a grid movement to pick up ingredients, mixed with contracts in the form of orders and a sprinkle of engine building in the form of upgrades. Which brings us to our second topic.

Amazing production value

Overly simple mechanics

Is this game simple, or is it too simple?

I guess you can say it depends. We all have different tastes and game knowledge levels.

This is purely a beginner-friendly game, and there is nothing wrong with that. It’s meant to make newcomers want to play it, even if they are not familiar with a lot of modern tabletop games. Here is how it works:

  • Your player board is split into 4 counters, and you begin the game with order cards on counters 1 and 2;
  • On your turn, you may move your meeple 3 times on the ingredient board, each to an adjacent space;
  • With each move, you pick up the ingredient that matches the space you just entered;
  • After picking up all ingredients, you must choose to pour them in cups or discard them (you choose that for each individual ingredient);
  • Once all ingredients are poured or discarded, check if any of your cups matches the exact contents of one of your orders to fulfill that order;
  • The next 2 players in clockwise order both draw a card for each order you fulfilled, placing them on counter 1 of their player board;
  • To finish your turn, slide all your cards down to the next counters.

There are some extra details that help you pick up more ingredients at a time, such as upgrades and Rush tokens, but this pretty much sums it up. Experienced gamers who want a bit more complexity might feel like the game itself is lacking — and for them, it might be —, or they might take this as their lightweight, pretty, puzzly game of choice. It’s all a matter of taste.

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Feels like Overcooked

That, dear reader, is the only one of these statements I will wholeheartedly disagree with. And this is not to say one of them is not worthy of being compared to the other, because I personally love both. The experience, however, is completely different for a few key reasons.

For context, Overcooked is a video game series of cooperative, real-time cooking games. To beat each level, you need some dexterity, you need teamwork, and you’re racing against the clock to pick up ingredients, prepare and deliver orders. There are no turns. Everyone is playing at the same time, while the clock is running. Anxiety comes from not being fast enough to complete orders, from miscommunication within the team, or from messing up and delivering a wrong order.

Coffee Rush does involve some anxiety, too, but it comes mostly from knowing you will not be able to deliver all orders. It is a lot less chaotic and a lot more… Math, to be honest. You’re constantly counting your losses and planning your moves 2 or 3 turns ahead, so you know exactly how many orders you can fulfill and which ones you should give up on.

We can spend an entire post in the future talking about all the chaotic cooperative games that do feel a little bit like Overcooked, if that is something you’d be interested in reading. But this is not one of those games.

Feels like Overcooked

After learning what all the hype is about and understanding what most players don’t like about it, do you think Coffee Rush will suit your taste? If so, grab a cup of your favorite caffeinated beverage, place it in the cup holder attached to your gaming table if you have one, and enjoy!

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Jéssica Gubert

Jéssica is a game translator, eagle-eyed LQA professional and rulebook editor/writer who won't ever shut up about games. In addition to board games of (almost) all sorts, she also can't live without reading, live music, and an unhealthy amount of caffeine. Seriously unhealthy. You can find her in the wild at conventions and concerts in São Paulo, Brazil.

Favorite games? Pretty much anything by Flatout Games, Matt Leacock, Tim Fowers, or Saashi. Oh, and Spirit Island.

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